As the Lead UI Artist of this project, I was responsible for the quality and delivery of the menus. I worked closely with fellow UI Artist Oleksandr Osovskiy, who created graphics and implemented the menus. This was a collaborative project between Redlynx and Ubisoft Kiev.
The menus are centered around the HUB represented as the characters' HQ. The game has a stronger narrative than previous Trials games and a fixed amount of features, so we went for diegetic menus with 2D overlays when needed. The first step was to think about the room layout and navigation, how the room would pan, and the items that would represent feature selections. We created wireframes, made mockups of the menus followed by prototypes.
I also created the game's loading screens in AfterEffects. These should express the theme of the world. I used artwork created by the concept artists, created depth with layers and added effects to the videos to make quick interesting loops.
Video of how the HUB works (from 00:42)
Loading screen loop
Loading screen for Extreme tracks (boom!)